6.9 MEDIUM
- CVSS version (CVSS): 4.0
- Attack Vector (AV): Local (L)
- Attack Complexity (AC): Low (L)
- Attack Requirement (AT): None (N)
- Privileges Required (PR): None (N)
- User Interaction (UI): Passive (P)
- Vulnerable System Impact Confidentiality (VC): Low (L)
- Vulnerable System Impact Integrity (VI): None (N)
- Vulnerable System Impact Availability (VA): High (H)
- Subsequent System Impact Confidentiality (SC): None (N)
- Subsequent System Impact Integrity (SI): None (N)
- Subsequent System Impact Availability (SA): None (N)
- Modified Attack Vector (MAV): Local (L)
- Modified Attack Complexity (MAC): Low (L)
- Modified Attack Requirement (MAT): None (N)
- Modified Privileges Required (MPR): None (N)
- Modified User Interaction (MUI): Passive (P)
- Modified Vulnerable System Impact Confidentiality (MVC): Low (L)
- Modified Vulnerable System Impact Integrity (MVI): None (N)
- Modified Vulnerable System Impact Availability (MVA): High (H)
- Modified Subsequent System Impact Confidentiality (MSC): Negligible (N)
- Modified Subsequent System Impact Integrity (MSI): Negligible (N)
- Modified Subsequent System Impact Availability (MSA): Negligible (N)
- Safety (S): Not Defined (X)
- Automatable (AU): Not Defined (X)
- Recovery (R): Not Defined (X)
- Value Density (V): Not Defined (X)
- Vulnerability Response Effort (RE): Not Defined (X)
- Provider Urgency (U): Not Defined (X)
- Confidentiality Req. (CR): Not Defined (X)
- Integrity Req. (IR): Not Defined (X)
- Availability Req. (AR): Not Defined (X)
- Exploit Maturity (E): Not Defined (X)
by @LeSuisse Activity log
- Created suggestion
- @LeSuisse accepted
- @LeSuisse published on GitHub
Freeciv 3.1.0 through 3.2.5 Out-of-Bounds Read via Savegame
Freeciv versions 3.1.0 through 3.2.5 contain an out-of-bounds read vulnerability in sg_load_player_unit() when processing savegame files with invalid unit activity indices. An attacker can craft a malicious savegame file with an out-of-range activity index that bypasses bounds checking and causes a crash or limited heap memory exposure when loaded.
References
-
Patch Commit patch
-
https://redmine.freeciv.org/issues/2162 issue-tracking
-
https://github.com/freeciv/freeciv/blob/R3_2_5/server/savegame/savegame3.c#L6108 technical-description
-
freeciv R3_2_6 Release Notes release-notes
-
https://github.com/freeciv/freeciv/blob/R3_2_5/server/savegame/savegame2.c#L4282 technical-description
-
VulnCheck Advisory: Freeciv 3.1.0 through 3.2.5 Out-of-Bounds Read via Savegame third-party-advisory
Affected products
- <3.2.6
Matching in nixpkgs
pkgs.freeciv
Multiplayer (or single player), turn-based strategy game
pkgs.freeciv_qt
Multiplayer (or single player), turn-based strategy game
pkgs.freeciv_gtk
Multiplayer (or single player), turn-based strategy game
Package maintainers
-
@nbp Nicolas B. Pierron <nixos@nbp.name>
8.5 HIGH
- CVSS version (CVSS): 4.0
- Attack Vector (AV): Local (L)
- Attack Complexity (AC): Low (L)
- Attack Requirement (AT): None (N)
- Privileges Required (PR): None (N)
- User Interaction (UI): Passive (P)
- Vulnerable System Impact Confidentiality (VC): High (H)
- Vulnerable System Impact Integrity (VI): High (H)
- Vulnerable System Impact Availability (VA): High (H)
- Subsequent System Impact Confidentiality (SC): None (N)
- Subsequent System Impact Integrity (SI): None (N)
- Subsequent System Impact Availability (SA): None (N)
- Modified Attack Vector (MAV): Local (L)
- Modified Attack Complexity (MAC): Low (L)
- Modified Attack Requirement (MAT): None (N)
- Modified Privileges Required (MPR): None (N)
- Modified User Interaction (MUI): Passive (P)
- Modified Vulnerable System Impact Confidentiality (MVC): High (H)
- Modified Vulnerable System Impact Integrity (MVI): High (H)
- Modified Vulnerable System Impact Availability (MVA): High (H)
- Modified Subsequent System Impact Confidentiality (MSC): Negligible (N)
- Modified Subsequent System Impact Integrity (MSI): Negligible (N)
- Modified Subsequent System Impact Availability (MSA): Negligible (N)
- Safety (S): Not Defined (X)
- Automatable (AU): Not Defined (X)
- Recovery (R): Not Defined (X)
- Value Density (V): Not Defined (X)
- Vulnerability Response Effort (RE): Not Defined (X)
- Provider Urgency (U): Not Defined (X)
- Confidentiality Req. (CR): Not Defined (X)
- Integrity Req. (IR): Not Defined (X)
- Availability Req. (AR): Not Defined (X)
- Exploit Maturity (E): Not Defined (X)
by @LeSuisse Activity log
- Created suggestion
- @LeSuisse accepted
- @LeSuisse published on GitHub
Freeciv before 3.2.6 Heap Buffer Overflow via worklist_load
Freeciv versions before 3.2.6 contain a heap buffer overflow in worklist_load() when processing savegame files with declared worklist lengths exceeding the fixed array bound of 64 elements. Attackers can craft malicious savegame files that write past the entries array into adjacent heap-allocated struct fields, potentially corrupting memory when a user or server operator loads the file.
References
-
Patch Commit patch
-
https://redmine.freeciv.org/issues/2161 issue-tracking
-
https://github.com/freeciv/freeciv/blob/R3_2_5/server/savegame/savegame3.c#L964 technical-description
-
freeciv R3_2_6 Release Notes release-notes
-
https://github.com/freeciv/freeciv/blob/R3_2_5/server/savegame/savegame2.c#L788 technical-description
-
VulnCheck Advisory: Freeciv before 3.2.6 Heap Buffer Overflow via worklist_load third-party-advisory
Affected products
- <3.2.6
Matching in nixpkgs
pkgs.freeciv
Multiplayer (or single player), turn-based strategy game
pkgs.freeciv_qt
Multiplayer (or single player), turn-based strategy game
pkgs.freeciv_gtk
Multiplayer (or single player), turn-based strategy game
Package maintainers
-
@nbp Nicolas B. Pierron <nixos@nbp.name>